How to download mods onto switch skyrim
The creator has put a lot of time into this mod, evident by all the other mods they have made that are compatible with it. It adds a cooking book to the game with a ton of new recipes that you can craft directly from your inventory in your kitchen. And then upgrade that kitchen for increased storage and buffs!
So go to town on this and have some fun! This forces you to consider your meals, prepare in advance for journeying, and pushes hunger mechanics into the limelight as a genuine aspect to consider. By far one of the more unique mods to dive into for passionate culinary players.
Kafka was playing games in utero, and writing lists even longer. He has published numerous books and video essays, and is currently a student at university. If you buy something we may get a small commission at no extra cost to you. All crafting stations. Weapon racks. Archery range. Fishing camp with guest lodge and tent.
Kneirim Farmhouse A small, simple farmhouse east of Rorikstead. Hvila Home A cozy cottage with a bedroom loft west of Falkreath. Companion friendly.
Storage, weapon racks, Mannequins, alchemy and enchanting. Outside covered smithing area. Archery target. Small garden. NOTE: Use version 1. A full farm with small, comfortable farmhouse sleeps 4 , greenhouse with harvestable plants, stables, garden, harvestable apple trees, many animals and all crafting amenities. Slower leveling up with tutorial Leveling is 2,3,4 or 5 times slower choose. Compatible with Character Creation Overhaul.
Earn XP by completing quests, visiting a new location, defeating a foe, etc. Spend XP to level up any skill. Requires Community Uncapper. Earn XP by completing quests, visiting a new location, defeating a foe etc. Katixas Skill Lock Cap Allows you to set a cap limit for each skill individually e.
Or try Skills Config as an alternative. Reflection Like Oblivion, perk points are allocated after sleeping. Immersive Leveling Perks no longer gained through leveling. All perks are earned through reading books or through trainers. Books are in locations relevant to their content e. Now with scaling perk efficiency e. Requires Skyrim -Community- Uncapper. Skill Book Overhaul Doubles the amount of unique, lore-friendly skill books in the game from 90 to for those who prefer to level more through adventuring and studying No other changes made.
Option 2: Use this tweak mod to have excessive weight reduce stamina while running instead of reducing movement speed. Useful when lowering Carry Weight to realistic levels Encumbering loot armour and weapons Unequipped armour and weapons have an encumbrance penalty of 2.
Offers 2 methods for limiting armor and weapons: 1 Items take up space, individually defined by item class like Diablo.
Bandolier - Bags and Pouches Adds a variety of bags and pouches that increase carry weight. Also consider Bandolier for NPCs and Bandolier - Decreased carry weight and lower prices Functional Bags Adds item-specific type bags that help to auto-sort your inventory. Certain bags can be worn on the right side or swapped to the left side on the spot.
Axe, pickaxe, tent, torch, pot and pan, waterskin, etc. Adds 75 carry weight. Requires Frostfall. Leather Backpack Adds a leather backpack that adds 50, or carry capacity choose one Nordic Ranger Outfit Adds a craftable leather armor set. Very similar to Nordic Ranger backpack except a sword is always displayed as part of the backpack and has 50 carryweight instead of Knapsack Backpacks Adds 20 craftable backpacks 4 sizes and 5 colors that add a variety of carry capacities.
Thin goes underneath bows and quivers. Huge covers bows and quivers. Positions automatically adjust if worn with cloaks. Loot Later [ SKSE ] Craft empty sacks and when encumbered, drop them on the ground and move some of your loot to it for later retrieval.
Holds up to units of weight. Mark up to 16 sacks on the map. Blacksmith Storage Chests Talk to the blacksmith in each city to buy a non-respawning storage chest to store your crafting supplies. Chest can auto-sort your supplies optional and contents can be shared between cities optional Shockys Safe Chests Adds 43 player-owned, non-respawning storage chests to inns and many other logical, helpful locations. Contents are not linked.
Move, rotate, resize, or rename anything. Convert bandoliers, pouches, and backpacks into wearable containers. Quick access to teammate and saddlebag inventories. Put multiple items into a container with 1 click. Store quest items. Craftable Cloud Storage Adds craftable, placeable, automated, heuristic, centralized storage to simplify inventory management.
Place anywhere. A user-friendly adaptation of " General Stores - storage resource for packrats ". Retrieve from up to 6 remote containers. Move or Rename any containers i. Buildable Chests and Containers Craft your own non respawning chests and place them anywhere not shared. All Items Weight Adjustments A full realistic weight adjustment for every single item in Skyrim SkyRealism - Mass and Materials Alters the weight of all items in the game by converting their weights to pounds.
Adjusts the crafting recipes to account for conservation of mass and the materials observed on the crafted items. Realistic Coin Weight Renames gold to Septims. Coins now have a real weight of 0. Ishs Weighted Gold Gives gold coins weight. Each coin weighs 0. Pricier and Heavier Pelts and Hides Pelts and hides weigh more and are worth more Realistic Weapon Weights Reweight of all the weapons to historically accurate weights Rolinors Realistically Weighted Weapons Makes the weight of weapons in the game closer to a realistic weight.
Multilingual older mod Lightweight Potions and Poisons Lowers the weight of crafted potions and poisons from 0. Also reweights DawnGuard potions if installed. Scale Tipper [ SKSE ] Dynamically reweights all potions, poisons and scrolls in the game to a player-configurable weight every time the game loads to avoid conflicts with other mods i.
Cast a spell on an item in front of you or use a Power to open a menu of items. Source code provided. Click here for SkyRe guide. Click here for a list of recommended mods to go with SkyRe. Compatibility Patches. Large-scale perk and gameplay overhaul by T3nd0, creator of Skyrim Redone.
Hundreds of new perks, spells and pieces of gear with advanced mechanics. No Health Regen and slower Magicka Regen. No fasttravel. Less UI sounds. Armor protects more. Smarter enemy AI. Harder lockpicking and sneaking.
Lower CarryWeight. Cutthroat merchants. Increased falling dmg. New weapons, foods, recipes Revised perk tree, spells, enchanting, shouts, standing stones, shrines, and much much more! An alternative to SkyRe. ACE - Combat Skills A modular overhaul - Changes combat mechanics, archery makes long bows and light bows different , armor makes heavy and light armor different , enchanting, magic, melee perks makes 1H and 2H different , smithing and speech.
Also includes a utitlity BYOG to adjust dozens of gameplay attributes in-game usable with any game. DawnGuard patch available Skyrim Unleashed Enemies are still leveled but much more difficult. To compensate, enemies don't attack on sight. Eating meat gives bonus to weapon dmg, Sweets give bonus to Magicka regen rate. Much more. Designed to work with several other popular mods.
Must find logically placed. Removes higher lvl objects from levelled loot lists. Adds them back in as static objects hidden in logical places Dwemer items in dwemer ruins, Orcish items carried by orcs etc.
Click here or here or here for optional download source by author. Also consider Unofficial Morrowloot-Skyrim Overhaul The secret of steel Changes the leveled item list so there are no longer fantasy Elven, Dwarven, Orcish, etc weapons and armor in the game. Only iron, steel, plate, scaled weapons and armor and hide and leather of course. Removes enchanted and unenchanted weapons and armor. Battles can be lost and affects game. Improves soldier AI and diversity. Displays modded values from other installed mods and lets you edit them further.
Adds hotkey casting spell does not have to be equipped to cast. Dynamic Potions - Poisons - Ingredients - Food Use the MCM menu to view and modify numerous game properties for food, potions, ingredients and poisons - strength, duration, prices, weight, apply effects over time, etc. All DLC's supported but not required. Treebalance - Speech Tree Lets you try yielding to an opponent if losing in exchange for a little gold. Adds the option of sparing an opponent's life in exchange for gold.
Project Ultimatum - Gameplay and Roleplay Enhancement [ SKSE ] Adds or improves up to 12 gameplay features configurable - Look at the sun to get the time, tackle enemies, sitting gives a rest bonus, usable grain mills, animated praying and more.
Death Alternative - Your Money or Your Life [ SKSE ] Adds a framework for defeat scenarios dozens of possible outcomes - from the player's gear being stolen by bandits to being rescued by a dashing adventurer.
Continue playing even after you are defeated and live with the consequences. Extremely configurable and expansible. Dying again too soon turns you into a ghost for 5 minutes or 2 game hrs. Can recover loot from dead body. Don't read in dungeon. Prompted to learn skill when closing the book. It also adds the name of the skill being leveled to the name of the book i. Small skill increase from reading a 2nd time.
Note: Different copies of the same book will increase skill again RTR - Real Time Reading hrs random will pass when reading a book with added animation. Alternatives: Living Takes Time or Professions. Glowing Ore Veins Ore veins glow so theyre more detectable. Click on ore wood and push "wait" to advance time.
Receive x ore wood per hour variable by ore type. Prevents trapping, for example, a petty soul in a greater soul gem. Includes MCM configuration options. Archery increases more the further back you are from the target. Dragon Soul Relinquishment Lets you exchange dragon souls at High Hrothgar for faster shout recovery, stronger shout powers, perk points, increased unarmed dmg or increased carry weight. DragonFire - Tactically Enhanced Breath Shouts Changes the effects, damage, and visuals for the Fire and Frost Breath shouts to more closely resemble dragon's breath i.
Each attribute affects gameplay appropriately. Perks Unbound - Dawnguard Supported Removes all perk prerequisites. Skip right to the perk you want.
Skill level requirements unchanged. Skyrim Unlimited Rings And Amulets Allows player to wear multiple rings and amulets at the same time.
Allows player and NPCs to visibly wear a ring on each hand in 3rd person view. Use this mod to make them also visible in 1st person view. Try Left Hand Rings Modified for a modified version that uses a different body slot number.
TwoRings Lets you wear up to two rings. Only one ring is displayed on character but enchantments from both rings will work. Treasure is not leveled. High Level Enemies After level 10, begins adding higher-level versions of existing creatures to keep game challenging. Optional file raises average level of encounters to be closer to player's level. Trade and Barter [ SKSE ] Adds many user-adjustable factors to bartering such as status, race, location, knowledge, etiquette, etc.
Compatible SkyRe. Trade Routes [ SKSE ] The successor to Economics of Skyrim - dynamically adjusts the gold value and merchant supply of trade goods to create profitable trade routes. Scarcity Makes loot 2x to 10x less likely to find inside containers, dead creatures, and dead NPCs. Merchants will have 2x to 10x less rare items. Compatible with all mods. Gold Adjustment Reduces excessive income by dynamically adjusting gold, gems, lockpicks and soul gems acquired from chests and gold from coin purses and quest rewards Configurable.
Reduced Gold Rewards for Quests can be used with this mod to reduce quest rewards and avoid the "Gold Removed" message. No DLC req'd. Compatible with everything.
Enhanced version requires HF and DB DLC and adds extended stay option, safe-storage containers, pay for followers, adds bathtubs, loyal patron discounts, and more Can set a different price multiplier for each type Expensive Investments Increases the price of houses, furniture, horses and followers by 2. Pay more gold when buying items. Choose from 4 versions. Reduced Gold Rewards for Quests Drastically reduces the amount of gold you receive from quests. Place objects in chest to be sold.
Earn weekly revenue from your properties. Buy properties, titles, money, personal safe or chest, exchange gold for certificate, and more. Adds unique, balanced and lore friendly spells that increase the depth and skill cap of playing a magic user while blending in with the existing magic system. Spells and scrolls are added to existing spell vendors and loot lists.
Numerous archetypes. Spells improve with use. Click video link for brief summary or click here for an indepth video review. Spell Crafting for Skyrim [ SKSE ] Create, save and name your own custom spells by combining up to 5 different magic effects over 40 to choose from. Vary the duration, target type, amt of damage, level of targets affected, etc. Tomes - Immersive Spell Learning Prevents learning new spells until gaining the appropriate perk for that school of magic. Player stars with no spells.
Autodidact Wizard A new approach to learning spells. Learn primarily through practice and teachers. Works well but no longer supported. Works with DawnGuard but new DG spells aren't supported.
Better Magic Progression in mastery of any spell in a school of magic increases duration or magnitude of all spells in that school. Better magic armor. Dual-casting costs less. Better spell finishers. Improved Master spells, more Magic skills don't decrease spell cost, they increase magnitude instead. Skyrim Improved Magic System Magic overhaul - more spells, skill perks overhaul, scroll version of all spells, integration with Vanilla spells. Mastered Magicka Spell power scales based on how many points you've invested in Magicka and what perks you have in Spell School skills.
Affects NPC wards, too. Simple Magic Rebalance [ DG ] [ DB ] Effects from potions and enchantments are swapped: enchanted gear increases spell power and potions reduce casting costs. Spell Eraser Adds a power that lets you remove spells from your character. Made Candelight a Power so you don't have to equip it to cast.
Longer Candlelight Spell Makes Candlelight spell last longer choose 2-minute, 5-minute or minute version Spell Lumen Creates a hovering light that lasts as long as the spell is cast i.
Magic Duel Player customizable. Attack range based on 3D weapon model. Real physics weapons speeds. Linear and rotation momentum increases dmg including horse combat. Locational damage. Realistic stamina burn from blocking and attacking based on physics. Timed blocking, feint attacks, evasive ducking and block attacks. Actors show pain. More immersive kill move events. Realistic bow sway, arrow knocking and string pull.
Combat Evolved Use with any other combat mod. Script free. Aims to increase difficulty by making NPCs smarter and more aggressive.
Enemies will use their daily racial abilites, a greater variety of spells, dual wield, block more, dodge more, use more power attacks, etc. They will use bash, wards, strikes and spells more often and more effectively. Works well with other combat mods.
Makes characters react more realistically to impacts. Works with Deadly Combat. By default, uses sprint key while moving sideways or backwards. Plays animation. Works with other combat mods. Each injury reduces specific skills depending on location of injury. Injuries can accumulate. Bandages reduce injury effects by half for 12 hrs treating an injury takes 15 minutes.
Sleeping heals injuries. Craftable at tanning rack using leather strips. First Aid Apply bandages after battle to heal. Add alcohol to bandage to cure disease. Adds penalties and restrictions as Player's Health gets lower. Sweeping Weapons Makes it possible to hit multiple opponents with one-handed and two-handed weapons.
Compatible with the 3 big combat mods. Kick Bash Adds several kick attacks. Handyman Lets you attack enemies with basic tools and household items e. Player configurable Custom Difficulty Allows the game difficulty slider to modify dmg received e. Version 2. Compatible with Dance of Death and Violens. Disable slow motion for killmoves and forced killcam If you're playing in 3rd person, your killmove will be in real time 3rd person.
If you're in 1st person, your killmove will be in real time 1st person. Does not affect slow motion Adds features such as decapitated spasms, blood drops when low health, blood pools, blood appears where hit.
A bloodier combat experience with higher resolution and detailed textures. Last minutes. Can wash off with water. Archery Gameplay Overhaul Improves animations.
Faster reloading, Adds enchanted arrows. Arrows cause bleeding. Improved bow shake. Arm fatigue. Impaled arrows don't disappear. Enhanced camera options and much more. Configurable through MCM. Makes long bows and Light bows very different: Long Bows : Heavy, high dmg, fire loudly and slowly, ignore armor. Higher arrow speed with more range. Sneak penalty while equipped optional. Higher bonus for critical damage than long bows. Adds Regular vs Worn arrows. Craft 5 regular arrows from 10 Worn arrows.
NPCs properly use their ammo stock. Many changes to Archery perks. Bonus if bow type matches arrow type optional. Penalty if bow type doesn't match arrow type optional. Choose from four levels of accuracy. Works well with mods that increase arrow damage. Not needed if using Requiem. Nock to Tip Adds new fletching system for crafting arrows and a new restringing system to upgrade bows.
Adds new crafting benches. Makes arrows penetrate further and spin in flight. Improves quivers. Adds new perks and more. Manual Crossbow Reload Allows player to control when crossbow is reloaded after firing instead of reloading automatically.
TK Recoil Adds a recoil effect when shooting a bow, crossbow or staff spell. Immersive Archery Causes bow to shake slightly configurable depending on skill level, power of bow, and stamina. The longer you hold, the more you will shake. Ultimate Spinning Arrows Makes arrows spin realistically in flight. Most obvious during kill cam. Arrows can break and be repaired. Configurable chance of breakage.
Adds optional automatic arrow retrieval. Compatible with all arrow mods. Also makes arrows longer to more closely match real-world length. Also recommend installing "Fixed Arrow Recovery", an optional plugin in the Downloads section - Fixes arrows so they can be grabbed correctly from objects See example Proper Length Arrows Improves the length of arrows to more closely match real-world length Private Selective Quivers Lets you use one quiver for all of your arrows.
Only affects player. Click here to set one quiver for player AND all NPCs Belt-Fastened Quivers Repositions quivers to a more backpack-friendly position on the belt behind the player and adds a new arrow-drawing animation. Vanilla Tweaks - Arrow pickup fix Fixes arrows so they can be grabbed correctly from objects instead of grabbing at empty space.
See example. Best used on Vanilla length arrows. Best used on longer arrows i. This is an optional plugin in the downloads section for Closer Quivers and Longer Arrows. Proper Aiming Makes arrow properly hit where the crosshair is aiming when shooting in 3rd person view.
Better archery Eagle Eye perk Modifies the "Eagle Eye" archery perk so that you have a more powerful zoom and it burns much less stamina. Torch Arrows Adds torch arrows. Targets will catch on fire and take extended burn damage. Elemental Arrows Adds lesser magic and greater magic arrows. All requires gem arrows as a base plus soul gems. Can be found rare item or crafted but requires Alchemy skill level of 25 and the Arcane Blacksmith perk to craft.
Loot and Degradation Adds a chance to find tempered 'Fine' to 'Legendary' or enchanted equipment in loot.
Causes weapon and armor quality to degrade with use requiring repair and maintenance. A weapons mod compilation adding over high-quality, lore-friendly weapons. Includes Weapons of the Third Era. Does not include JaySuS Swords. Adds 51 highly detailed, lore-friendly, craftable weapons mostly steel. Heavy Armory - New Weapons Adds clubs, halberds, spears, glaives, shortswords and quarter staves.
Used by bandits, guards, Draugr, Falmer and other npc??? Already included in SkyRE. Lost LongSwords Adds craftable, upgradeable and enchantable long swords with scabbard. Added to loot lists and merchants. Cannot be crafted. Worn and Old varieties have been added to loot lists. New versions can be bought from vendors. This gives each weapon a unique feel. Works well with Morrowloot.
Craftable, upgradable, enchantable and added to loot lists. Click here for comparison to Hypothermia Frostfall is a survival-style mod that adds Cold Weather Survival elements to the game. Adds craftable camping equipment, backpacks, warm clothing and armor and more.
Clothing can affect warmth optional. Choose from 3 realism level presets. Includes hand warming animation. Click here for Hypothermia 1. NPCs will equip fur hoods and gloves. NPCs will go home if there's a blizzard. Keep head down during snow or be periodically blinded. Wet: When wet, water will drip from body parts.
When it's raining, NPCs will don rain hoods and go home. Rain temporarily blinds you when looking up. No snow under the roof Realistically removes some snow from under porches, overhangs, etc. Works with Frostfall and Climates of Tamriel. Click here for video tutorial on how to install Real Shelter with Mod Organizer Wonders of Weather Adds rain splash effects, shooting stars and rainbows. Realistic Boat Bobbing Makes boats bob realistically in the water. Morning Fogs Adds a mysty fog over water from 4am - 7am at the docks of many towns.
Makes water look and behave more realistically - rivers flow in one direction, ocean waves flow towards coast, water drop ripples, some smaller boats bob in the water, realistic waterfalls, more Pure Waters Watch comparison video More realistic looking water with the lowest performance hit of the three water mods.
Waterfalls flow faster and water is louder where appropriate. Makes some boats, including long boats, bob in the water. Also consider Realistic Water Two - stream Fix. Click here for installation walk-thru video. Click here for a comparison to Pure Waters.
Fire and Ice Overhaul Fire magic makes objects catch on fire and the fire will spread to nearby flammable objects. Extinguish fires with frost spells. Use Frost spell to create walls of ice. Burn Freeze Shock Effects Applies realistic fire, ice and shock spell effects i.
Dynamic Fires Adds ability to light fires with torch or fire spell and extinguish fires with the frost spell Note: Frostfall lets you light fires with a torch.
Also lets you craft saw horses and new work benches which will let you craft countless items including tents, barricades, furniture, clutter items, vanilla crafting stations, a new scriptorium to duplicate books and scrolls, light sources, and much much more.
Requires Jaxonz Positioner to place and position the items you craft. Star 1k. Releases Tags. Added drop-down to "Visit Nexus" toolbar icon when multiple game downloads are supported Added ". Fixed tutorials for Bethesda games Fixed ". Assets 6 Mod. This commit was created on GitHub. Improvements: Improved basic support for Darkest Dungeon saves display, archive checking.
The save list now displays both the name of the save as specified by the game plugin and the name of the save file. Added scrollbars to some tabs in the setting dialogs to make it smaller. Fixes Fix an issue where styles would not affect the download list anymore Fix an issue with UNC paths failures for downloads folder Fix incorrect sorting by priority while grouping by category Fix an issue where users could get stuck in the tutorial Add missing translations in release Fix mod list not always showing available updates PRs and Fix "Send to separator Fix multiple issues with sorting the download list Fix the priority of newly created mod with "Create Empty Mod".
Fix an issue with load order when using locked plugins. Fix not-selected ESPs being installed anyway. Fix Basic Games crashes on startup if appmanifestbacks folder exists , when a steam library is not accessible Configurator is now disabled by default. BSA extraction is only enable by default for alternate source. Collapsible separators Huge thanks to Holt59 for implementing everything here!
New feature: collapsible separators! Enabled by default when sorting by priority ascending or descending. Disabled when grouping by something else Nexus ID or Category. Disabled when sorting by any other column. Can be globally disabled in the settings Mod List tab.
Mods under separator are not indented on purpose while using collapsible separators. When a separator is collapsed, it will visually reflect its children most of these can be disabled in the settings : The marker on the scrollbar will take the color of the children markers combined.
The background of the separator will take the color of the children markers combined. The icons in the conflicts, content, flags and version column will reflect information from the children combined.
Selecting a collapsed separator will highlight plugins and markers as if all the mods inside were selected. When using collapsible separators, the 'Filter Separators' box in the filter list is disabled. Some parts of the user interface might show elements that are unused by the game. Adding basic support for a new game can be as easy as filling in an INI file now.
Many thanks to Holt59 for his hard work on the infrastructure to support these non-Bethesda games, as well as erri, EzioTheDeadPoet, Qudix, Silencer and Syer10 for creating plugins for some of the games. Performance Greatly improved performance of the Downloads Tab when refreshing.
Moderate performance optimizations for "Preparing VFS". Comes with buttons to explore the paths of an instance and opening the modorganizer. Users can now select which paths to keep or delete. Instance creation comes with a new wizard like setup to choose the game, define paths and optionally log into nexus. Mod list Improved mod conflicts tab labels and tooltips. The drop indicator now span the whole row instead of only the column. With collapsible separators, you can drop onto a separator collapsed or not and the mod will drop at the end of this separator.
Improve robustness of the mod list regarding priority. Add context menu entries to send selected mods before first or after last conflicting mods
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